Cyclops Puppet forThe Odyssey
Share
Project Overview
This large-scale Cyclops puppet was created for a middle school production of The Odyssey.
The performance required the Cyclops to function as a wearable and controllable puppet operated by a student performer on stage. The final structure stood approximately three meters tall, while still allowing the performer’s real head to remain visible as part of the character design.
The puppet needed to appear physically imposing and aggressive, while also remaining lightweight, balanced, and mobile enough for live theatrical movement.
Design Challenges
One of the main challenges was developing a structure that could combine:
- large visual scale
- lightweight construction
- performer mobility
- structural stability
- controllable arm movement
- wearable comfort during performance
Because the puppet was operated by a student performer, weight distribution and balance became especially important throughout the construction process.
The relationship between the head, shoulders, torso, and leg structure required continuous adjustment and testing in order to maintain stability while allowing movement on stage.
Development Process
The project began with the construction of the head.



I first built a three-dimensional framework using bamboo and wire, which was then layered with aluminum foil and expanding spray foam. After the foam cured, the surface was covered with paper and glue to create an uneven, textured skin surface before being painted with acrylic.


To reflect the moment in The Odyssey where the Cyclops is injured by Odysseus, a broken spear was embedded into the eye. The decorative tassel detail was created using repurposed badminton shuttlecock feathers.
Throughout the process, I researched the work of other puppet makers and large-scale artists online. Seeing how other artists documented and shared their processes helped me better understand structural approaches and inspired many practical solutions during development.
Structure & Materials
The internal structure combined PVC pipes of different thicknesses connected through cross-joint fittings to support the relationship between the head, torso, shoulders, and limbs.
Due to the limited production time, I also incorporated found and repurposed materials wherever possible.

A collapsible cat tunnel became part of the torso and shoulder structure, while pre-shaped foam components were modified into the upper leg forms. The lower legs and forearms were constructed from circular bamboo frameworks wrapped in stretch fabric and hand-stitched into place.
The arms contained extendable PVC supports, allowing the hands to move dynamically during performance.

The costume itself was assembled from leftover fabric and gauze collected from other school productions, which were cut, layered, distressed, and reworked into the Cyclops’ clothing.
Wearable System
For the wearable support system, I adapted a hiking backpack frame to carry the puppet’s main structural load.

PVC supports were attached directly to the frame, allowing the performer to wear and operate the puppet more securely while distributing the weight across the body.
Although the final structure remained physically demanding, the student performer successfully completed the live performance.

Reflection
What interests me most is the difference between seeing a creature on a screen and encountering it physically within a shared space.
Even with visible imperfections and handmade construction, a large moving puppet can create a surprising sense of presence and emotional immediacy during live performance.
Through this project, I became increasingly interested in how scale, movement, texture, and materiality can transform theatrical experience in ways that digital imagery cannot fully reproduce.
I am also drawn to the resourcefulness involved in large-scale making — adapting found materials, improvising structural solutions, and allowing construction methods to evolve organically during the process.
This project deepened my interest in the intersection between sculpture, puppetry, wearable structure, and live theatrical experience.
